Chirag Agarwal

Learning to Fly

Tag Archives: shader

Global and Caustic Illumination using Mental Ray in Maya


The two lighting techniques in Maya, namely Global and Caustic Illumination, are very useful when lighting a room or metal/glass objects. I’ll start with Global Illumination. The scene here is … Continue reading

August 10, 2012 · Leave a comment

Modeling, Texturing and Animating an aircraft in Maya


This is a random aircraft I’d designed a long time ago; maybe an year and a half ago. I prefer to call it Mr. Conky as it resembles the Concorde … Continue reading

June 27, 2012 · 3 Comments

Realistic metal pipe using mia_material in Mental Ray (Maya)


This is a really easy and cool technique to make realistic 3D metal objects using Maya. The key point to learn from this post is using the predefined “mia_material_x” shader … Continue reading

June 25, 2012 · 1 Comment

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