Chirag Agarwal

Learning to Fly

Tag Archives: Texturing

The Lecture Theatre. BITS Pilani KK Birla Goa Campus.


In this post I’m sharing one of the four Lecture Theatres at BITS Goa that I’ve modeled. I’ve done this as a part of the “BITS Goa 3D Project” in … Continue reading

October 6, 2012 · 22 Comments

Global and Caustic Illumination using Mental Ray in Maya


The two lighting techniques in Maya, namely Global and Caustic Illumination, are very useful when lighting a room or metal/glass objects. I’ll start with Global Illumination. The scene here is … Continue reading

August 10, 2012 · Leave a comment

The Mask of Bane – The Dark Knight Rises


  This one’s inspired from one of the best movies ever made, The Dark Knight Rises, by the one and only Christopher Nolan. The movie just left me awestruck. Batman, … Continue reading

August 4, 2012 · 9 Comments

Quark 2011 Animated Inauguration Video


http://www.youtube.com/watch?v=vcdpcpyPXAA&feature=plcp

“Quark” is the annual technical festival of BITS Pilani KK Birla Goa Campus, India. This video was made in less than 12 hours by myself and a fellow blogger Tanmay Binaykiya. The softwares used are Autodesk Maya, Adobe AfterEffects and Photoshop. We could not sort out many issues due to shortage of time. Still thought about sharing the video.

July 17, 2012 · 2 Comments

Dexter’s Laboratory


I’m pretty sure there’s no one out there who has not seen our very own Dexter and his laboratory on Cartoon Network. Don’t know about you but I LOVED the … Continue reading

July 7, 2012 · 7 Comments

A GUI to create different flowers in Maya using a MEL script


In a previous post, I had described the MEL script to create a sunflower. Here, I’ve coded a Graphical User Interface in MEL to create different kinds of flowers. Suppose … Continue reading

July 4, 2012 · Leave a comment

Modeling, Texturing and Animating an aircraft in Maya


This is a random aircraft I’d designed a long time ago; maybe an year and a half ago. I prefer to call it Mr. Conky as it resembles the Concorde … Continue reading

June 27, 2012 · 3 Comments

Realistic metal pipe using mia_material in Mental Ray (Maya)


This is a really easy and cool technique to make realistic 3D metal objects using Maya. The key point to learn from this post is using the predefined “mia_material_x” shader … Continue reading

June 25, 2012 · 1 Comment

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